Large City: Kuw Kōz Hadfow

Kuw Kōz Hadfow

Kuw Kōz Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceBerěbudbǐb District
Sub ProvenceOm-44ehěk Zone
RegionQèqî-êdêmêkè Woods
Founded1191
Community LeaderLord Cz-28n 'MM7'
Area135 km2 (54 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation6340 m (20800 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population31856
Population Density235 people per km2 (589 people per mi2)
Town AuraIllusion
Naming
Native nameKuw Kōz Hadfow
Pronunciation/kuw/ /koːz/
Direct Translation[sudden; abrupt; swift] [turmoil]
Translation[Not Yet Translated]

Kuw Kōz Hadfow (/kuw/ /koːz/ [sudden; abrupt; swift] [turmoil]) is a subtropical Large City located in Om-44ehěk Zone, Berěbudbǐb District, within the Alveria.

The name Kuw Kōz Hadfow is derived from the Sylvin language, as Kuw Kōz Hadfow was founded by Mlêbê, who was culturaly Wood Elf.

Climate

Kuw Kōz Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 8°C (46°F). Kuw Kōz Hadfow receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kuw Kōz Hadfow covers an area of nearly 135 km2 (54 mi2), and an average elevation of 6340 m (20800 ft) above sea level.

Overview

Kuw Kōz Hadfow was founded durring the late 13th century in spring of the year 1191, by Mlêbê. The establishment of Kuw Kōz Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Kuw Kōz Hadfow which required millitary assistance exterminate before the community could finish being built.

Kuw Kōz Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kuw Kōz Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kuw Kōz Hadfow is buildings are arranged within a network of narrow paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Kuw Kōz Hadfow's cost-cutting-focused defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Kuw Kōz Hadfow makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Kuw Kōz Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kuw Kōz Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kuw Kōz Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kuw Kōz Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kuw Kōz Hadfow's parks.

Kuw Kōz Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kuw Kōz Hadfow.

Kuw Kōz Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kuw Kōz Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kuw Kōz Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kuw Kōz Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kuw Kōz Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kuw Kōz Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kuw Kōz Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kuw Kōz Hadfow's public wards, blessings, and other arcane systems.

Kuw Kōz Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Kuw Kōz Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kuw Kōz Hadfow's grid is powered by a boiler and turbine based power plant.

Kuw Kōz Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kuw Kōz Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Kuw Kōz Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kuw Kōz Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kuw Kōz Hadfow's natural decorations nor waterways.

Kuw Kōz Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kuw Kōz Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kuw Kōz Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kuw Kōz Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

=In Kuw Kōz Hadfow when drawing, it's impossible to draw an imperfect circle.

The Faun near Kuw Kōz Hadfow are known to be quite timid.

Kuw Kōz Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Truename Magic energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 57
  • Farmers: 88
  • Farm Laborer: 144
  • Hunters: 106
  • Milk Maids: 91
  • Ranchers: 40
  • Ranch Hands: 101
  • Shepherds: 93
    • Farmland: 128698 m2
    • Cattle and Similar Creatures: 7964
    • Poultry: 95568
    • Swine: 6371
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3185

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 72
  • Bookbinders: 40
  • Buckle-makers: 43
  • Cabinetmakers: 81
  • Candlemakers: 109
  • Carpenters: 95
  • Clothmakers: 91
  • Coach and Harness Makers: 34
  • Coopers: 77
  • Copper, Brass, Tin, Zinc, and Lead Workers: 43
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 81
  • Farrier: 205
  • Furriers: 20
  • Glassworkers: 109
  • Gunsmiths: 64
  • Harness-Makers: 29
  • Hatters: 60
  • Hosiery Workers: 23
  • Jewelers: 35
  • Leatherwrights: 77
  • Locksmiths: 33
  • Matchstick makers: 48
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 46
  • Plasterers: 44
  • Pursemakers: 54
  • Roofers: 33
  • Ropemakers: 32
  • Rugmakers: 30
  • Saddlers: 58
  • Scabbardmakers: 71
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 31
  • Soap and Tallow Workers: 111
  • Tailors: 163
  • Tanners: 39
  • Upholsterers: 44
  • Watchmakers: 43
  • Weavers: 106
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 21
  • Beer-Sellers: 42
  • Booksellers: 49
  • Butchers: 75
  • Chandlers: 79
  • Chicken Butchers: 92
  • Entrepreneurs: 33
  • Fine Clothiers: 83
  • Fishmongers: 81
  • Florists: 19
  • Potion Sellers: 53
  • Resellers: 132
  • Spice Merchants: 43
  • Wine-sellers: 58
  • Wheelwright: 47
  • Woodsellers: 30

Service workers

  • Bakers: 151
  • Barbers: 135
  • Coachmen: 46
  • Cooks: 138
  • Doctors: 65
  • Gamekeepers: 53
  • Grooms: 29
  • Hairdressers: 102
  • Healers: 95
  • Housekeepers: 88
  • Housemaids: 151
  • House Stewards: 86
  • Inns: 30
  • Laundry maids: 57
  • Maidservants: 102
  • Nursery Maids: 58
  • Pastrycooks: 113
  • Restaurateur: 144
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 63
  • In-Town Couriers: 69
  • Long Haul Couriers: 70
  • Dockyard Workers: 65
  • Gas Workers: 15
  • Hay Merchants: 25
  • Leech Collectors: 84
  • Millers: 79
  • Miners: 74
  • Oilmen and Polishers: 48
  • Postmen: 69
  • Pure Finder: 41
  • Skinners: 109
  • Sugar Refiners: 18
  • Tosher: 48
  • Warehousemen: 106
  • Watercarriers: 67
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 39
  • Alchemist: 47
  • Clerk: 63
  • Dentists: 31
  • Educators: 82
  • Engineers: 44
  • Gardeners: 32
  • Mages: 24
  • Plumbers: 33
  • Pharmacist: 37
  • Professors: 14
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 31
  • Bankers: 43
  • Civil Clerks: 70
  • Civic Iudex: 36
  • Consultants: 20
  • Exorcist: 72
  • Fixers: 37
  • Kami Clerk: 61
  • Landlords: 63
  • Lawyers: 38
  • Legend Keepers: 53
  • Militia Officers: 353
  • Monks, Monastic: 91
  • Monks, Civic: 91
  • Historian, Oral: 72
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 81
  • Priests: 132
  • Rangers: 44
  • Rat Catchers: 47
  • Scholars: 49
  • Spiritualist: 60
  • Slayers: 18
  • Storytellers: 120
  • Military Officers: 99

Cottage Industries

  • Brewers: 88
  • Comfort Services: 102
  • Enchanters: 36
  • Herbalists: 34
  • Jaminators: 96
  • Needleworkers: 106
  • Potters: 53
  • Preserve Makers: 88
  • Quilters: 46
  • Seamsters: 199
  • Spinners: 88
  • Tinker: 34
  • Weaver: 81

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 48
  • Costumers: 19
  • Dancers: 38
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 34
  • Inlayers: 30
  • Musicians: 91
  • Painters, Art: 16
  • Playwrights: 34
  • Sculptors, Art: 28
  • Wood Carvers: 102
  • Writers: 106

Produce Industries

  • Butter Churners: 113
  • Canners: 96
  • Cheesmakers: 109
  • Ice Merchants: 14
  • Millers: 57
  • Picklers: 53
  • Smokers: 39
  • Stockmakers: 35
  • Tobacconists: 49
  • Tallowmakers: 77

11962 of Kuw Kōz Hadfow's population work within a Foundational Occupation.

17983 of Kuw Kōz Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1911 (6%) are noncontributers.

Points of Interest

Kuw Kōz Hadfow is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Kuw Kōz Hadfow might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Kuw Kōz Hadfow has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century Kuw Kōz Hadfow was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Kuw Kōz Hadfow lost 121 people, and 237 livestock in the disaster.. The disaster is remembered as the Calamity Screams, after the sounds of the winds.

History